![]() Bone Lord - You'll start the battle with eight bone tokens.Ambidextrous - You draw two cards at the beginning of your turn.Magpie's Eye - Lets you pick a card from your deck when you draw a card.Speaking of boons, here are some of our favorites to select: That makes it much easier to start the final battle with two powerful boons. This will give you a Ring that you can use to easily pass the first challenge. We recommend checking out our Secrets section to learn how to solve the Cuckoo Clock puzzle. If you can complete the challenge you'll receive a boon. For example, you might be asked to draw a rare card or one with the Airborne Sigil. You'll be given three cards which each ask for a specific set of cards from your deck. These don't force into combat, but they will test your deck. Before it begins, you'll first have to face two Trials of Leshy. The Leshy fight is the final battle you'll face during the first act. So, subsequent runs will be a little easier if you visit The Trapper and Trader while working your way through the map. Setting this up can be tricky, but if you're able to keep some low-cost studs in your hand going into Phase Two, you'll skate by with ease.īeating the duo will give you a permanent discount to Trapper pelt prices. Our favorite strategy is to take a few frontline minions from our opponent and let our minions take down The Trader on the first turn. Anything you don't buy will be kept on your opponent's side of the table. The pelts you earned in the first round can then be used to purchase these cards. At the start of this phase, your opponent will fill his board with eight powerful monsters that have additional Sigils grafted onto them. Once you take down The Trapper, you'll meet The Trader. And, every creature that is killed by a trap becomes a pelt in your hand, which is key for the second phase. This means you're often best served by attacking them with less powerful creatures to clear space for your more deadly minions to lay havoc. Unfortunately, the Traps will kill any creature that attacks them. Both cards have Mighty Leap, so you can't just attack over them, which means you'll need to deal with them another way. He'll place down Strange Frogs and Leaping Traps. This introduces a few cards that you haven't seen before. In the first phase, you're fighting The Trapper. This lets you bring an opponent's monster to your side of the board once per run. Otherwise, it's just about getting strong cards on the board to quickly take the boss down before you die.Īs an additional reward, you'll get access to the Fishing Hook item the first time you beat The Angler. Ideally, you'll want to place Airborne creatures on the board as they'll pass over the buckets and attack The Angler directly. Because these turn into Great Whites with four attack power, two health, and the Waterborne Sigil when you hit them, these can turn deadly quickly. Once he takes his first death, The Angler will place Chum Buckets in front of every space on your board that has a card. ![]() The second phase is where things get serious. Fortunately, he only does this every two turns and you can get around it by finishing your turn by putting a Squirrel onto the battlefield. In the first phase, you have to worry about him using his hook to move your last played card to his side of the battlefield. ![]() Next up is The Angler who turns the difficulty up a notch with new mechanics. The Prospector doesn't have any cards that are truly scary, so it's more of a battle of attrition than anything else. If you hold a few powerful cards back, you can then drop them on the battlefield and quickly win. This is because The Prospector will turn all of your cards on the table into Gold Nuggets when you take his health down to zero the first time. The key with the first phase is to target the Mule without using too many of your more powerful cards. If you can take this out, you'll receive several cards as a reward. However, he plays a Pack Mule card with zero attack power and five health. This old-fashioned gold miner is a relatively easy test to start you out, but he does have an ability that you have to keep in mind.
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